![]() ![]() ![]() This conversion is not guaranteed to work for every material. At the moment the GPU Engine converts the existing materials that are used in your scene to a "PBR Material" during translation to produce realistic results. ![]() Moving to Physically Based Rendering (PBR) Materials will allow realistic settings for Inventor materials. A lot of work still needs to be done especially when it comes to the Inventor material library which contains non physical settings. This is a Pre-Release so it only supports the viewport renderer and not Inventor Studio. ![]() Autodesk have also implemented a denoiser option to help produce cleaner renders faster but be aware that reflection and material detail will be sacrificed in the process until better denoiser methods can be introduced. This will most likely depend on your GPU hardware and the size of your scene. Having tested the GPU renderer during the Beta phase on a GeForce RTX 3060 12GB card it feels instant to a point you could say it is real-time. Now we have Inventor 2023 that will use the power of your high end graphics card (AMD or NVIDIA) for viewport rendering giving Inventor workstations a much better value for money. It is FAST and Inventor users won't know what hit them when they take this for a test drive.įor years we have seen expensive GPU hardware left in a "dormant" state until the release of Inventor 2022 where the viewport was enhanced to use GPU functionality at a very basic level. Inventor's viewport renderer has finally moved to a GPU Engine!! Let that sink in for a minute.Yes GPU rendering. Autodesk have now introduced GPU Rendering for Inventor 2023 while implementing further enhancements across the software that builds upon the solid foundations of Inventor 2022. ![]()
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